TripAdvisor's mobile team spent all of 2016 redesigning the suite of native mobile applications on Android, iPhone and iPad. We divided the project into three phases: 1) a navigation overhaul; 2) a revamped home screen experience, which we called "Discovery"; and 3) a totally new design language and style guide to tie everything together.
Check out these case studies for more detail on each phase:
Phase 1: Navigation →
Phase 2: Discovery →
Phase 3: Design Language & Style Guide →
In August 2018, Facebook Messenger introduced a new way for people to hang out together on video chat: by playing augmented reality games. The first two games to launch were “Don’t Smile” and “Asteroids Attack.”
I helped design the overall experience of selecting, starting, and playing the games.* Synchronizing games for up to six people to play together, in varying locations and on varying connection speeds, introduced a number of UX challenges that we solved together as a cross-functional team.
*I did not art direct, produce, or build the games.