In mid-2018, Facebook Messenger introduced a new way for people to hang out together on video chat: by playing augmented reality games. The first two games to launch were called “Don’t Smile” and “Asteroids Attack.”
I helped design the overall experience of selecting, starting, and playing the games. Synchronizing games for up to six people to play together, in varying locations and on varying connection speeds, introduced a number of UX challenges that we solved together as a cross-functional team.
(I did not art direct, produce, or build the games.)